Server#
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struct Server#
Public Functions
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Server() = default#
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inline virtual ~Server()#
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virtual bool ready() const = 0#
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virtual void send_ping() = 0#
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virtual void close() = 0#
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virtual void send_text(std::string_view const &message) = 0#
Public Static Functions
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static std::unique_ptr<Server> create(Handler&, io::net::tcp::Connection::Factory&)#
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struct Config#
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struct Disconnected#
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struct Handler#
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struct Ready#
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Server() = default#