Server¶
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struct Server¶
Public Functions
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Server() = default¶
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inline virtual ~Server()¶
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virtual bool ready() const = 0¶
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virtual void send_ping() = 0¶
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virtual void close() = 0¶
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virtual void send_text(std::string_view const &message) = 0¶
Public Static Functions
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static std::unique_ptr<Server> create(Handler&, io::net::tcp::Connection::Factory&)¶
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struct Config¶
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struct Disconnected¶
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struct Handler¶
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struct Ready¶
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Server() = default¶