ConnectionManager#
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struct ConnectionManager#
Public Functions
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ConnectionManager() = default#
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ConnectionManager(ConnectionManager const&) = delete#
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ConnectionManager(ConnectionManager&&) = delete#
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inline virtual ~ConnectionManager()#
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virtual bool finished() const = 0#
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virtual void start() = 0#
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virtual void stop() = 0#
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virtual void close() = 0#
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virtual bool refresh(std::chrono::nanoseconds now) = 0#
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virtual void send(std::span<std::byte const> const&) = 0#
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virtual void send(std::span<std::span<std::byte const> const> const&) = 0#
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virtual bool ready() const = 0#
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virtual void bump() = 0#
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virtual void touch(std::chrono::nanoseconds now) = 0#
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virtual std::span<std::byte> buffer() = 0#
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virtual void drain(size_t bytes) = 0#
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virtual void suspend(std::chrono::nanoseconds period) = 0#
Public Static Functions
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static std::unique_ptr<ConnectionManager> create(Handler&, ConnectionFactory&, Config const&)#
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struct Config#
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struct Connected#
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struct Disconnected#
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struct Handler#
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struct Read#
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ConnectionManager() = default#